Virtual Reality
HandCode
VR training with realistic hand interactions in complex training scenarios in industrial environments.
Year :
2017
Industry :
Plaster-board production
Project Duration :
7 months



Problem :
Training new workers in heavy-industry settings is both costly and risky. Beyond the expense and downtime, large volumes of knowledge must be transferred quickly. In the paper-production industry, for instance, accidents and production stoppages often occur during tasks such as replacing large rollers, where workers’ hands are especially vulnerable.



Solution :
We developed a virtual reality training program featuring highly realistic hand animations, enabling a significant portion of the training to shift from the factory floor to the virtual environment. This approach reduces both risk and downtime while improving efficiency.






Challenge :
The key technical hurdle was delivering realistic and dynamic hand-interaction within early VR headsets (Oculus Rift and HTC Vive), before native hand-tracking hardware support was available.
Summary :
Created pedagogically-effective, realistic training simulations tailored for the paper production industry.



More Projects
Virtual Reality
HandCode
VR training with realistic hand interactions in complex training scenarios in industrial environments.
Year :
2017
Industry :
Plaster-board production
Project Duration :
7 months



Problem :
Training new workers in heavy-industry settings is both costly and risky. Beyond the expense and downtime, large volumes of knowledge must be transferred quickly. In the paper-production industry, for instance, accidents and production stoppages often occur during tasks such as replacing large rollers, where workers’ hands are especially vulnerable.



Solution :
We developed a virtual reality training program featuring highly realistic hand animations, enabling a significant portion of the training to shift from the factory floor to the virtual environment. This approach reduces both risk and downtime while improving efficiency.






Challenge :
The key technical hurdle was delivering realistic and dynamic hand-interaction within early VR headsets (Oculus Rift and HTC Vive), before native hand-tracking hardware support was available.
Summary :
Created pedagogically-effective, realistic training simulations tailored for the paper production industry.



More Projects
Virtual Reality
HandCode
VR training with realistic hand interactions in complex training scenarios in industrial environments.
Year :
2017
Industry :
Plaster-board production
Project Duration :
7 months



Problem :
Training new workers in heavy-industry settings is both costly and risky. Beyond the expense and downtime, large volumes of knowledge must be transferred quickly. In the paper-production industry, for instance, accidents and production stoppages often occur during tasks such as replacing large rollers, where workers’ hands are especially vulnerable.



Solution :
We developed a virtual reality training program featuring highly realistic hand animations, enabling a significant portion of the training to shift from the factory floor to the virtual environment. This approach reduces both risk and downtime while improving efficiency.






Challenge :
The key technical hurdle was delivering realistic and dynamic hand-interaction within early VR headsets (Oculus Rift and HTC Vive), before native hand-tracking hardware support was available.
Summary :
Created pedagogically-effective, realistic training simulations tailored for the paper production industry.







