Software
SP Software Suite
The connected devices data and control platform for tracking workflows, virtual production and advanced media systems.
Year :
2022
Industry :
Virtual Production
Project Duration :
1 year



Problem :
Creating a unified interface where virtual producers can control all kinds of virtual production software from one place. And have the ability to create complex workflows in a node-based way instead of writing complex code.



Solution :
During my work at Stage Precision GmbH, I implemented a connection protocol named Modbus from scratch, using its specifications, into a fully integrated implementation in SP.
I also developed and maintained Stage Precision's Unreal Engine plugin that connects the engine to SP.












More Projects
Software
SP Software Suite
The connected devices data and control platform for tracking workflows, virtual production and advanced media systems.
Year :
2022
Industry :
Virtual Production
Project Duration :
1 year



Problem :
Creating a unified interface where virtual producers can control all kinds of virtual production software from one place. And have the ability to create complex workflows in a node-based way instead of writing complex code.



Solution :
During my work at Stage Precision GmbH, I implemented a connection protocol named Modbus from scratch, using its specifications, into a fully integrated implementation in SP.
I also developed and maintained Stage Precision's Unreal Engine plugin that connects the engine to SP.












More Projects
Software
SP Software Suite
The connected devices data and control platform for tracking workflows, virtual production and advanced media systems.
Year :
2022
Industry :
Virtual Production
Project Duration :
1 year



Problem :
Creating a unified interface where virtual producers can control all kinds of virtual production software from one place. And have the ability to create complex workflows in a node-based way instead of writing complex code.



Solution :
During my work at Stage Precision GmbH, I implemented a connection protocol named Modbus from scratch, using its specifications, into a fully integrated implementation in SP.
I also developed and maintained Stage Precision's Unreal Engine plugin that connects the engine to SP.
















